glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
\r
- float aspect = (float)height / (float)width;\r
- if ( width > height ) aspect = (float)width / (float)height;\r
+ float aspect;\r
+ if ( width <= height ) {\r
+ aspect = (float)height / (float)width;\r
+ } else {\r
+ aspect = (float)width / (float)height;\r
+ }\r
\r
gluPerspective(\r
75.0,\r
glPushMatrix();\r
\r
/* Perform scene rotations based on user mouse/keyboard input. */\r
- glRotatef(angle, 0.0, 0.0,1.0);\r
+ glRotatef(angle, 0.0, 1.0, 0.0);\r
glRotatef(angle2, 1.0, 0.0, 0.0);\r
glTranslatef(camx, camy, camz);\r
glRotatef(rot, 1.0, 0.0, 0.0);\r
glDepthRange(0,1);\r
glEnable(GL_DEPTH_TEST); // Enables Depth Testing\r
glDepthFunc(GL_LEQUAL); // the type\r
- glEnable(GL_CULL_FACE);\r
glEnable(GL_TEXTURE_2D);\r
glEnable(GL_NORMALIZE);\r
glLineWidth(1.0);\r