char dataDir[200]; // Stores the directory name for the meshes and textures.\r
\r
static GLfloat floorVertices[4][3] = {\r
- { -20.0, 0.0, 20.0 },\r
- { 20.0, 0.0, 20.0 },\r
- { 20.0, 0.0, -20.0 },\r
- { -20.0, 0.0, -20.0 },\r
+ { -1000.0, 0.0, 1000.0 },\r
+ { 1000.0, 0.0, 1000.0 },\r
+ { 1000.0, 0.0, -1000.0 },\r
+ { -1000.0, 0.0, -1000.0 },\r
};\r
\r
static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
gluLookAt(\r
- 0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
+ 0.0, 0.0, 60.0, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
glPushMatrix();\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);\r
\r
+ glEnable(GL_BLEND);\r
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);\r
drawFloor();\r
+ glDisable(GL_BLEND);\r
\r
glPushMatrix();\r
- glDisable(GL_LIGHTING);\r
- \r
- glColor3f(1.0, 0.0, 1.0);\r
- glTranslatef(0.0, 8.0, 0.0);\r
-\r
- glutSolidTeapot(1); // Draw teapot for test\r
- \r
- glEnable(GL_LIGHTING);\r
+ \r
+ //glTranslatef(0.0, 0.0, 0.0);\r
+ glLoadIdentity();\r
+ glutSolidTeapot(5); // Draw teapot for test\r
glPopMatrix();\r
\r
glPushMatrix();\r
*/\r
void init() {\r
glMatrixMode(GL_PROJECTION);\r
+ glLoadIdentity();\r
\r
gluPerspective(\r
60.0, /* field of view in degree */\r
glEnable(GL_LIGHTING);\r
\r
glMatrixMode(GL_MODELVIEW);\r
+ glLoadIdentity();\r
}\r
\r
/**\r