}\r
\r
\r
-int drawFloorRecurse = 2;\r
+int drawFloorRecurse = 10;\r
\r
void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) {\r
\r
glVertex3fv(floorVertices[3]);\r
glEnd();*/\r
\r
-drawSquare(0, -10.0, -10.0, 10.0, 10.0);\r
+drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0);\r
\r
/*if (useTexture) {\r
glDisable(GL_TEXTURE_2D);\r