if ( diff < 0 ) {\r
scaling = map;\r
} else {\r
- scaling = pow(1/map, diff);\r
+ scaling = pow(1.0/map, diff);\r
}\r
\r
if ( scaling != 0 ) {\r
sceneObjs[curObject].scale[0] *= scaling;\r
sceneObjs[curObject].scale[1] *= scaling;\r
sceneObjs[curObject].scale[2] *= scaling;\r
- printf("Diff is %f, Scaling by %f on all axii\n", diff, sceneObjs[curObject].scale[0]);\r
+ printf("Diff is %f, Scaling by %f on all axii, 1/map is %f\n", diff, sceneObjs[curObject].scale[0], 1/map);\r
\r
}\r
\r