Completed menu functionality, added two functions roundUp and makeSubmenuFromArray...
[atyndall/cits2231.git] / scene.c
diff --git a/scene.c b/scene.c
index 18cb9fb..f9df3c8 100644 (file)
--- a/scene.c
+++ b/scene.c
@@ -246,17 +246,63 @@ void processLightEvents(int id) {
 \r
 }\r
 \r
+/**\r
+ * Rounds up numbers, from http://stackoverflow.com/questions/3407012/c-rounding-up-to-the-nearest-multiple-of-a-number\r
+ * @param numToRound Number to round\r
+ * @param multiple Multiple to round up to\r
+ * @return Rounded number\r
+ */\r
+int roundUp(int numToRound, int multiple) {\r
+  if(multiple == 0) {\r
+    return numToRound;\r
+  }\r
 \r
+  int remainder = numToRound % multiple;\r
+  if (remainder == 0)\r
+    return numToRound;\r
+  return numToRound + multiple - remainder;\r
+}\r
 \r
-void makeMenu() {\r
-  int mainMenu = glutCreateMenu(processMainEvents);\r
+/**\r
+ * Makes a submenu from an array of items, splitting the list into subsubmenus\r
+ * of only 10 items.\r
+ * @param menuEntries Array of menu items\r
+ * @param menuEntriesSize Size of menuEntries\r
+ * @param callback Callback function for this array of menu items\r
+ * @return Reference to menu created\r
+ */\r
+int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSize, void *callback ) {\r
+  if ( menuEntriesSize == 0 ) return -1;\r
+\r
+  int menuNumber = roundUp(menuEntriesSize, 10) / 10;\r
+  int submenuObjects[menuNumber-1];\r
+\r
+  for( int i = 0; i < menuNumber; i++ ) {\r
+    submenuObjects[i] = glutCreateMenu(callback);\r
+    int startNum = i*11 - (i-1);\r
+    for ( int j = startNum - 1; j < (startNum+9); j++ ) {\r
+      if ( j == menuEntriesSize ) break; // Detect if we've reached the end of the array\r
+      glutAddMenuEntry( menuEntries[j], j + 1 );\r
+    }\r
+  } \r
+\r
+  int mainMenu = glutCreateMenu(callback);\r
+  for ( int i = 0; i < menuNumber; i++ ) {\r
+    char name[10]; // buffer to hold name\r
+    int startNum = i*11 - (i-1);\r
+    int endNum = startNum + 9;\r
+    if ( i == menuNumber - 1 ) { // We're on the last one\r
+      endNum = startNum + (menuEntriesSize - startNum); // Work out final number\r
+    }\r
+    sprintf(name, "%d-%d", startNum, endNum);\r
+    glutAddSubMenu( name, submenuObjects[i] );\r
+  }\r
 \r
-  glutAddMenuEntry("Rotate/Move Camera", ROTATE_MOVE_CAMERA);\r
-  //Add object\r
-  glutAddMenuEntry("Position/Scale", POSITION_SCALE);\r
-  glutAddMenuEntry("Rotation/Texture Scale", ROTATION_TEXTURE_SCALE);\r
-  //material\r
-  \r
+  return mainMenu;\r
+}\r
+\r
+void makeMenu() {\r
+  // Construct material menu\r
   int materialMenu = glutCreateMenu(processMaterialEvents);\r
   glutAddMenuEntry("All R/G/B", MATERIAL_ALL_RGB);\r
   glutAddMenuEntry("Ambient R/G/B", MATERIAL_AMBIENT_RGB);\r
@@ -267,35 +313,38 @@ void makeMenu() {
   glutAddMenuEntry("Green Amb/Diff/Spec/Shine", MATERIAL_GREEN_ADSS);\r
   glutAddMenuEntry("Blue Amb/Diff/Spec/Shine", MATERIAL_BLUE_ADSS);\r
 \r
-  glutSetMenu(mainMenu);\r
-  glutAddSubMenu("Material", materialMenu);\r
-  \r
-  //texture\r
-  //ground texture\r
-  //lights\r
+  // Construct light menu\r
+  int lightMenu = glutCreateMenu(processLightEvents);\r
+  glutAddMenuEntry("Move Light 1", LIGHT_MOVE_LIGHT_1);\r
+  glutAddMenuEntry("R/G/B/All Light 1", LIGHT_RGBALL_LIGHT_1);\r
+  glutAddMenuEntry("Move Light 2", LIGHT_MOVE_LIGHT_2);\r
+  glutAddMenuEntry("R/G/B/All Light 2", LIGHT_RGBALL_LIGHT_2);\r
+\r
+  // Construct object menu\r
+  int objectMenuEntriesSize = sizeof(objectMenuEntries) / sizeof(objectMenuEntries[0]);\r
+  int objectMenu = makeSubmenuFromArray( objectMenuEntries, objectMenuEntriesSize, processObjectEvents );\r
 \r
+  // Construct texture / ground texture menus\r
+  int textureMenuEntriesSize = sizeof(textureMenuEntries) / sizeof(textureMenuEntries[0]);\r
+  int textureMenu = makeSubmenuFromArray( textureMenuEntries, textureMenuEntriesSize, processTextureEvents );\r
+  int gTextureMenu = makeSubmenuFromArray( textureMenuEntries, textureMenuEntriesSize, processGTextureEvents );\r
 \r
+  // Construct main menu\r
+  int mainMenu = glutCreateMenu(processMainEvents);\r
+  glutAddMenuEntry("Rotate/Move Camera", ROTATE_MOVE_CAMERA);\r
+  glutAddSubMenu("Add object", objectMenu);\r
+  glutAddMenuEntry("Position/Scale", POSITION_SCALE);\r
+  glutAddMenuEntry("Rotation/Texture Scale", ROTATION_TEXTURE_SCALE);\r
+  glutAddSubMenu("Material", materialMenu);\r
+  glutAddSubMenu("Texture", textureMenu);\r
+  glutAddSubMenu("Ground texture", gTextureMenu);\r
+  glutAddSubMenu("Lights", lightMenu);\r
   glutAddMenuEntry("Exit", EXIT);\r
 \r
+  // Bind to right mouse button\r
   glutAttachMenu(GLUT_RIGHT_BUTTON);\r
 }\r
 \r
-    \r
-/*void createGLUTMenus() {\r
-\r
-       int menu,submenu;\r
-\r
-       submenu = glutCreateMenu(processMenuEvents);\r
-       glutAddMenuEntry("Red",RED);\r
-       glutAddMenuEntry("Blue",BLUE);\r
-       glutAddMenuEntry("Green",GREEN);\r
-\r
-       menu = glutCreateMenu(processMenuEvents);\r
-       glutAddMenuEntry("White",WHITE);\r
-       glutAddSubMenu("RGB Menu",submenu);\r
-       glutAttachMenu(GLUT_RIGHT_BUTTON);\r
-*/\r
-\r
 void display() {\r
    // You probably want to change both of the following.\r
    glClear(GL_COLOR_BUFFER_BIT);\r

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