glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r
gluLookAt(\r
- 0.0, 90.0, 60.0, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 60.0, /* eye is at (x,y,z) */\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, 100.0, 0.0 /* up is in postivie Y direction */\r
);\r
lightPosition[2] = 12*sin(lightAngle);\r
lightPosition[3] = 0.0;\r
\r
- glMatrixMode(GL_PROJECTION);\r
glPushMatrix();\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);\r
\r
drawFloor();\r
glDisable(GL_BLEND);\r
\r
- glPushMatrix();\r
- glLoadIdentity();\r
- glTranslatef(0.0, -90.0, -60.0);\r
+ //glPushMatrix();\r
+ glTranslatef(0.0, 0.0, 0.0);\r
\r
glutSolidTeapot(5); // Draw teapot for test\r
- glPopMatrix();\r
+ // glPopMatrix();\r
\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
- glLoadIdentity();\r
glColor3f(1.0, 1.0, 1.0);\r
\r
/* Draw a yellow ball at the light source. */\r