(no commit message)
[atyndall/cits2231.git] / scene.c
diff --git a/scene.c b/scene.c
index a8f37dd..feead2f 100644 (file)
--- a/scene.c
+++ b/scene.c
@@ -368,12 +368,25 @@ void init() {
   glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0);\r
   glLightfv(GL_LIGHT0, GL_SPECULAR, specular0);\r
   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel);\r
+\r
+GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};\r
+GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};\r
+GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};\r
+GLfloat shine = 100.0;\r
+glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);\r
+glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);\r
+glMaterialfv(GL_FRONT, GL_SPECULAR, specular);\r
+glMaterialf(GL_FRONT, GL_SHININESS, shine);\r
+\r
+GLfloat emission[] = {0.0, 0.3, 0.3, 1.0};\r
+glMaterialfv(GL_FRONT, GL_EMISSION, emission);\r
+\r
   glEnable(GL_LIGHT0);\r
   glEnable(GL_LIGHTING);\r
-  glEnable(GL_COLOR_MATERIAL);\r
-  glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );\r
-  glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, specular0);\r
-  glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, emission0);\r
+  //glEnable(GL_COLOR_MATERIAL);\r
+  //glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );\r
+  //glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, specular0);\r
+  //glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, emission0);\r
 \r
   \r
 \r

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