#include "debugscript.h"
+#include "profiler.h"
#include <string>
{
currentAction.type = AT_PrintBounds;
}
+ else if (actionType == "profileon")
+ {
+ currentAction.type = AT_ProfileDisplay;
+ currentAction.iz = 1;
+ }
+ else if (actionType == "profileoff")
+ {
+ currentAction.type = AT_ProfileDisplay;
+ currentAction.iz = 0;
+ }
else
Fatal("Unknown action %s", actionType.c_str());
break;
case AT_LoadSVG:
{
+#ifndef QUADTREE_DISABLED
+ view->Doc().SetQuadtreeInsertNode(view->GetCurrentQuadtreeNode());
+#endif
#ifdef TRANSFORM_OBJECTS_NOT_VIEW
view->Doc().LoadSVG(currentAction.textargs, Rect(Real(1)/Real(2),Real(1)/Real(2),Real(1)/Real(800),Real(1)/Real(600)));
#else
const Rect & bounds = view->GetBounds();
view->Doc().LoadSVG(currentAction.textargs, Rect(bounds.x+bounds.w/Real(2),bounds.y+bounds.h/Real(2),bounds.w/Real(800),bounds.h/Real(600)));
#endif
+#ifndef QUADTREE_DISABLED
+ view->Doc().PropagateQuadChanges(view->GetCurrentQuadtreeNode());
+#endif
currentAction.type = AT_WaitFrame;
view->ForceRenderDirty();
view->ForceBufferDirty();
printf("%s\t%s\t%s\t%s\n", Str(view->GetBounds().x).c_str(), Str(view->GetBounds().y).c_str(), Str(view->GetBounds().w).c_str(), Str(view->GetBounds().h).c_str());
break;
}
+ case AT_ProfileDisplay:
+ {
+ g_profiler.Enable(currentAction.iz);
+ break;
+ }
default:
Fatal("Unknown script command in queue.");
}