bool DebugScript::Execute(View *view, Screen *scr)
{
- if (currentAction.loops == 0)
+ if (currentAction.loops <= 0)
ParseAction();
switch(currentAction.type)
view->ForceRenderDirty();
view->ForceBufferDirty();
view->ForceBoundsDirty();
- currentAction.loops = 0;
+ currentAction.loops = 1;
break;
default:
Fatal("Unknown script command in queue.");