AT_SetBounds,
AT_QueryGPUBounds, // query bounds of Beziers when transformed to GPU
AT_ScreenShot, // take screenshot
- AT_PrintFPS, // Print FPS statistics about the frames
+ AT_PrintSPF, // Print FPS statistics about the frames
AT_PrintBounds, // Print bounds
AT_Quit
};
struct Action
{
ActionType type;
- Real x, y;
+ VReal x, y;
int ix, iy;
- Real z;
+ VReal z;
int iz;
int loops;
- Real w, h;
+ VReal w, h;
std::string textargs;
Action() : type(AT_WaitFrame), x(0), y(0), ix(0), iy(0), z(0), loops(0), textargs("") {}
};
std::map<std::string, int> m_labels;
unsigned m_index;
- double m_fps_cpu_mean;
- double m_fps_gpu_mean;
- double m_fps_cpu_stddev;
- double m_fps_gpu_stddev;
+ double m_spf_cpu_mean;
+ double m_spf_gpu_mean;
+ double m_spf_cpu_stddev;
+ double m_spf_gpu_stddev;
struct PerformanceData
{