Add a vec2 struct.
[ipdf/code.git] / src / document.cpp
index 6c39079..0428aa9 100644 (file)
@@ -152,18 +152,14 @@ int Document::ClipObjectToQuadChild(int object_id, QuadTreeNodeChildren type)
                        obj_bounds.h += (1 - (obj_bounds.y + obj_bounds.h));
                }
                Rect child_node_bounds = TransformFromQuadChild(obj_bounds, type);
-               Rect clip_bezier_bounds;
-               clip_bezier_bounds.x = (child_node_bounds.x - m_objects.bounds[object_id].x) / m_objects.bounds[object_id].w;
-               clip_bezier_bounds.y = (child_node_bounds.y - m_objects.bounds[object_id].y) / m_objects.bounds[object_id].h;
-               clip_bezier_bounds.w = child_node_bounds.w / m_objects.bounds[object_id].w;
-               clip_bezier_bounds.h = child_node_bounds.h / m_objects.bounds[object_id].h;
+               Rect clip_bezier_bounds = TransformRectCoordinates(m_objects.bounds[object_id], child_node_bounds);
                std::vector<Bezier> new_curves = Bezier(m_objects.beziers[m_objects.data_indices[object_id]], child_node_bounds).ClipToRectangle(clip_bezier_bounds);
                for (size_t i = 0; i < new_curves.size(); ++i)
                {
                        Rect new_bounds = TransformToQuadChild(m_objects.bounds[object_id], type);
-                       new_bounds = TransformToQuadChild(new_curves[i].SolveBounds(), type);
-                       Bezier new_curve_data = new_curves[i].ToRelative(new_bounds);
-                       unsigned index = AddBezierData(new_curve_data);
+                       //new_bounds = TransformToQuadChild(new_curves[i].SolveBounds(), type);
+                       //Bezier new_curve_data = new_curves[i].ToRelative(new_bounds);
+                       unsigned index = AddBezierData(new_curves[i]);
                        m_objects.bounds.push_back(new_bounds);
                        m_objects.types.push_back(BEZIER);
                        m_objects.data_indices.push_back(index);

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