class Document
{
public:
- Document(const std::string & filename = "", const std::string & font_filename = "fonts/DejaVuSansMono.ttf") : m_objects(), m_count(0), m_font_data(NULL), m_font()
+ Document(const std::string & filename = "", const std::string & font_filename = "fonts/DejaVuSansMono.ttf") : m_objects(), m_current_insert_node(-1), m_count(0), m_font_data(NULL), m_font()
{
Load(filename);
if (font_filename != "")
unsigned AddPath(unsigned start_index, unsigned end_index, const Colour & shading=Colour(0.6,0.6,0.6,1), const Colour & stroke=Colour(0,0,0,0));
unsigned AddBezier(const Bezier & bezier);
- unsigned Add(ObjectType type, const Rect & bounds, unsigned data_index = 0, QuadTreeIndex qtnode = 0);
+ unsigned Add(ObjectType type, const Rect & bounds, unsigned data_index = 0, QuadTreeIndex qtnode = -1);
unsigned AddBezierData(const Bezier & bezier);
unsigned AddPathData(const Path & path);
void AddText(const std::string & text, Real scale, Real x, Real y);
void AddFontGlyphAtPoint(stbtt_fontinfo *font, int character, Real scale, Real x, Real y);
-
+
+ void TransformObjectBounds(const SVGMatrix & transform, ObjectType type = NUMBER_OF_OBJECT_TYPES);
+ void TranslateObjects(const Real & x, const Real & y, ObjectType type = NUMBER_OF_OBJECT_TYPES);
+ void ScaleObjectsAboutPoint(const Real & x, const Real & y, const Real & scale_amount, ObjectType type = NUMBER_OF_OBJECT_TYPES);
+
#ifndef QUADTREE_DISABLED
inline const QuadTree& GetQuadTree() { if (m_quadtree.root_id == QUADTREE_EMPTY) { GenBaseQuadtree(); } return m_quadtree; }
QuadTreeIndex GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren type);
QuadTreeIndex GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren mytype);
+ void OverlayQuadChildren(QuadTreeIndex orig_parent, QuadTreeIndex parent, QuadTreeNodeChildren type);
+ void PropagateQuadChanges(QuadTreeIndex node);
// Returns the number of objects the current object formed when clipped, the objects in question are added to the end of the document.
int ClipObjectToQuadChild(int object_id, QuadTreeNodeChildren type);
+
+ void SetQuadtreeInsertNode(QuadTreeIndex node) { m_current_insert_node = node; }
#endif
+ void ClearObjects()
+ {
+ m_count = 0;
+ m_objects.Clear();
+ }
+
+
private:
friend class View;
Objects m_objects;
#ifndef QUADTREE_DISABLED
QuadTree m_quadtree;
void GenBaseQuadtree();
+
+ QuadTreeIndex m_current_insert_node;
#endif
unsigned m_count;
unsigned char * m_font_data;