#define _FRAMEBUFFER_H
#include <SDL.h>
-#define GL_GLEXT_PROTOTYPES
-#include <SDL_opengl.h>
+#include "gl_core44.h"
namespace IPDF
{
/*
- * The "Screen" class handles managing the OS window (using SDL2).
+ * The "FrameBuffer" class represents an offscreen render target.
*/
class FrameBuffer
{