usage = GL_STREAM_COPY;
break;
default:
- SDL_assert(false && "Unknown buffer usage type.");
+ SDL_assert(false && "Unknown buffer usage type."); //WTF?
usage = GL_DYNAMIC_DRAW;
}
return usage;
GraphicsBuffer::GraphicsBuffer()
{
m_invalidated = true;
- m_map_pointer = nullptr;
+ m_map_pointer = NULL;
m_buffer_size = 0;
m_buffer_shape_dirty = true;
m_buffer_handle = 0;
if (!m_buffer_shape_dirty)
{
// Orphan the block of memory we're pointing to.
- Upload(m_buffer_size, nullptr);
+ Upload(m_buffer_size, NULL);
}
// Apparently not supported.
//glInvalidateBufferData(m_buffer_handle);