#include "common.h"
#include "real.h"
+#define C_RED Colour(1,0,0,1)
+#define C_GREEN Colour(0,1,0,1)
+#define C_BLUE Colour(0,0,1,1)
+
namespace IPDF
{
inline Real Random(Real max=1, Real min=0)
{
- return min + (max-min) * ((Real)(rand() % (int)1e6) / 1e6);
+ return min + (max-min) * (Real(rand() % (int)1e6) / Real(1e6));
}
typedef unsigned ObjectID;
- typedef enum {RECT_FILLED, RECT_OUTLINE} ObjectType;
+ typedef enum {RECT_FILLED, RECT_OUTLINE, CIRCLE_FILLED} ObjectType;
enum DocChunkTypes
{
Real x; Real y; Real w; Real h;
Rect() = default; // Needed so we can fread/fwrite this struct
Rect(Real _x, Real _y, Real _w, Real _h) : x(_x), y(_y), w(_w), h(_h) {}
- std::string Str()
+ std::string Str() const
{
std::stringstream s;
- s << "{" << x << ", " << y << ", " << w << ", " << h << "}";
+ // float conversion needed because it is fucking impossible to get ostreams working with template classes
+ s << "{" << Float(x) << ", " << Float(y) << ", " << Float(w) << ", " << Float(h) << "}";
return s.str();
}
};
+ struct Colour
+ {
+ float r; float g; float b; float a;
+ Colour() = default;
+ Colour(float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {}
+ };
+
struct Objects
{
std::vector<ObjectType> types;