#include "main.h"
#include <unistd.h> // Because we can.
+
int main(int argc, char ** argv)
{
#ifndef __STDC_IEC_559__
if (input_filename != NULL)
{
- doc.Load(input_filename);
+ doc.LoadSVG(input_filename, Rect(0,0,Real(1)/Real(800),Real(1)/Real(600)));
}
else
{
- doc.AddBezierData(Bezier(0,0,0,1,1,0));
- //doc.AddBezierData(Bezier(0,0,1,0,0,1));
- //doc.AddBezierData(Bezier(0,0,1,1,1,0));
- //doc.AddBezierData(Bezier(0,1,1,0,0,1));
-
-
-
- for(int x = 0; x < 8; ++x)
- {
-
- for (int y = 0; y < 8; ++y)
- {
- //doc.Add(static_cast<IPDF::ObjectType>((x^y)%3), Rect(0.2+x-4.0,0.2+y-4.0,0.6,0.6));
- //doc.Add(BEZIER, Rect(0.2+x-4.0, 0.2+y-4.0, 0.6,0.6), (x^y)%3);
- }
- }
- Debug("Make rect");
- doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 0);
- Debug("Made rect");
-
+ //doc.AddBezier(Bezier(0,0, 1,0.5, 0.5,1, 1,1));
+ doc.AddText("c",1,0,0);
}
Debug("Start!");
Rect bounds(b[0],b[1],b[2],b[3]);