#include <unistd.h> // Because we can.
int main(int argc, char ** argv)
{
+ #ifndef __STDC_IEC_559__
+ Warn("__STDC_IEC_559__ not defined. IEEE 754 floating point not fully supported.\n");
+ #endif
+
+
+ Debug("Compiled with REAL = %d => \"%s\" sizeof(Real) == %d bytes", REAL, g_real_name[REAL], sizeof(Real));
+
Document doc;
- if (argc > 1)
+ srand(time(NULL));
+
+ enum {OUTPUT_TO_BMP, LOOP} mode = LOOP;
+
+
+ Colour c(0,0,0,1);
+ const char * input_bmp = NULL;
+ const char * output_bmp = NULL;
+ const char * input_filename = NULL;
+ float b[4] = {0,0,1,1};
+
+ int i = 0;
+ while (++i < argc)
{
- for (int i = 2; i < argc; ++i)
+ if (argv[i][0] != '-')
{
- if (fork() == 0) doc.Load(argv[i]);
+ input_filename = argv[i];
+ continue;
}
- doc.Load(argv[1]);
+ switch (argv[i][1])
+ {
+ case 'o':
+ mode = OUTPUT_TO_BMP;
+ if (++i >= argc)
+ Fatal("No input argument following -o switch");
+ input_bmp = argv[i];
+ if (++i >= argc)
+ Fatal("No output argument following -o switch");
+ output_bmp = argv[i];
+
+ break;
+ case 'c':
+ {
+ Debug("Reading paint colour");
+ for (int j = 1; j <= 4; ++j)
+ {
+ if (i+j >= argc)
+ Fatal("No %d colour component following -c switch", j);
+ char * e;
+ float * comp = (j == 1) ? (&c.r) : ((j == 2) ? (&c.g) : ((j == 3) ? (&c.b) : &(c.a)));
+ *comp = strtof(argv[i+j], &e);
+ if (*e != '\0')
+ Fatal("Colour component %d not a valid float", j);
+ }
+ i += 4;
+ break;
+ }
+ case 'b':
+ {
+ Debug("Reading view bounds");
+ for (int j = 1; j <= 4; ++j)
+ {
+ if (i+j >= argc)
+ Fatal("No %d bounds component following -b switch", j);
+ char * e;
+ b[j-1] = strtof(argv[i+j], &e);
+ if (*e != '\0')
+ Fatal("Bounds component %d not a valid float", j);
+ }
+ i += 4;
+ break;
+ }
+ }
+ }
+
+ if (input_filename != NULL)
+ {
+ doc.Load(input_filename);
+ }
+ else
+ {
+ doc.AddBezierData(Bezier(0,0,0,1,1,0));
+ //doc.AddBezierData(Bezier(0,0,1,0,0,1));
+ //doc.AddBezierData(Bezier(0,0,1,1,1,0));
+ //doc.AddBezierData(Bezier(0,1,1,0,0,1));
+
+
+
+ for(int x = 0; x < 8; ++x)
+ {
+
+ for (int y = 0; y < 8; ++y)
+ {
+ //doc.Add(static_cast<IPDF::ObjectType>((x^y)%3), Rect(0.2+x-4.0,0.2+y-4.0,0.6,0.6));
+ //doc.Add(BEZIER, Rect(0.2+x-4.0, 0.2+y-4.0, 0.6,0.6), (x^y)%3);
+ }
+ }
+ doc.Add(CIRCLE_FILLED, Rect(0.1,0.1,0.8,0.8), 0);
}
- MainLoop(doc);
+ Debug("Start!");
+ Rect bounds(b[0],b[1],b[2],b[3]);
+
+ if (mode == LOOP)
+ MainLoop(doc, bounds, c);
+ else if (mode == OUTPUT_TO_BMP)
+ OverlayBMP(doc, input_bmp, output_bmp, bounds, c);
return 0;
}