#include "main.h"
#include <unistd.h> // Because we can.
+
int main(int argc, char ** argv)
{
- Debug("Compiled with REAL = %d => \"%s\"", REAL, g_real_name[REAL]);
+ #ifndef __STDC_IEC_559__
+ Warn("__STDC_IEC_559__ not defined. IEEE 754 floating point not fully supported.\n");
+ #endif
+
+
+ Debug("Compiled with REAL = %d => \"%s\" sizeof(Real) == %d bytes", REAL, g_real_name[REAL], sizeof(Real));
Document doc;
srand(time(NULL));
if (input_filename != NULL)
{
- doc.Load(input_filename);
+ doc.LoadSVG(input_filename, Rect(0,0,Real(1)/Real(800),Real(1)/Real(600)));
}
else
{
- for(int i = 0; i < 1024; ++i)
+/* doc.AddBezierData(Bezier(0,0,0,1,1,0));
+ doc.AddBezierData(Bezier(0,0,1,0,0,1));
+ doc.AddBezierData(Bezier(0,0,1,1,1,0));
+ doc.AddBezierData(Bezier(0,1,1,0,0,1));*/
+
+
+
+ doc.AddText("abcde", 0.5, Real(0), Real(1));
+
+ for(int x = 0; x < 8; ++x)
{
- for (int j = 0; j < 1024; ++j)
+
+ for (int y = 0; y < 8; ++y)
{
- doc.Add(((i^j)&1)?RECT_OUTLINE:RECT_FILLED, Rect(0.2+i-512.0,0.2+j-512.0,0.6,0.6));
+ //doc.Add(static_cast<IPDF::ObjectType>((x^y)%3), Rect(0.2+x-4.0,0.2+y-4.0,0.6,0.6));
+ //doc.Add(BEZIER, Rect(0.2+x-4.0, 0.2+y-4.0, 0.6,0.6), (x^y)%3);
}
}
-
+ /* doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 0);
+ doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 1);
+ doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 2);
+ doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 3);*/
+ //doc.Add(CIRCLE_FILLED, Rect(0.1,0.1,0.8,0.8), 0);
}
+ Debug("Start!");
Rect bounds(b[0],b[1],b[2],b[3]);
if (mode == LOOP)