#include "main.h"
#include <unistd.h> // Because we can.
+
+#include "controlpanel.h"
+
+#ifndef _GNU_SOURCE
+#define _GNU_SOURCE
+#endif
+#include <fenv.h>
+
+
int main(int argc, char ** argv)
{
- Document doc;
+ #ifndef __STDC_IEC_559__
+ Warn("__STDC_IEC_559__ not defined. IEEE 754 floating point not fully supported.\n");
+ #endif
+
+ // We want to crash if we ever get a NaN.
+ feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
+
+ Debug("Compiled with REAL = %d => \"%s\" sizeof(Real) == %d bytes", REAL, g_real_name[REAL], sizeof(Real));
+
+ Document doc("","fonts/ComicSans.ttf");
srand(time(NULL));
enum {OUTPUT_TO_BMP, LOOP} mode = LOOP;
- Rect bounds(0,0,1,1);
+
Colour c(0,0,0,1);
- const char * output_to_bmp = NULL;
+ const char * input_bmp = NULL;
+ const char * output_bmp = NULL;
const char * input_filename = NULL;
+ float b[4] = {0,0,1,1};
int i = 0;
while (++i < argc)
case 'o':
mode = OUTPUT_TO_BMP;
if (++i >= argc)
- Fatal("No argument following -o switch");
- output_to_bmp = argv[i];
+ Fatal("No input argument following -o switch");
+ input_bmp = argv[i];
+ if (++i >= argc)
+ Fatal("No output argument following -o switch");
+ output_bmp = argv[i];
+
break;
case 'c':
{
i += 4;
break;
}
+ case 'b':
+ {
+ Debug("Reading view bounds");
+ for (int j = 1; j <= 4; ++j)
+ {
+ if (i+j >= argc)
+ Fatal("No %d bounds component following -b switch", j);
+ char * e;
+ b[j-1] = strtof(argv[i+j], &e);
+ if (*e != '\0')
+ Fatal("Bounds component %d not a valid float", j);
+ }
+ i += 4;
+ break;
+ }
}
}
if (input_filename != NULL)
{
- doc.Load(input_filename);
+ doc.LoadSVG(input_filename, Rect(0,0,Real(1)/Real(800),Real(1)/Real(600)));
}
- else
+ else
{
- doc.Add(RECT_FILLED, Rect(0.2,0.2,0.6,0.6));
+ doc.Add(RECT_OUTLINE, Rect(0,0,0,0),0); // hack to stop segfault if document is empty (:S)
}
+ Debug("Start!");
+ Rect bounds(b[0],b[1],b[2],b[3]);
+
+ Screen scr;
+ View view(doc,scr, bounds);
+
+ #ifndef CONTROLPANEL_DISABLED
+ ControlPanel::RunArgs args = {argc, argv, view, doc, scr};
+ SDL_Thread * cp_thread = SDL_CreateThread(ControlPanel::Run, "ControlPanel", &args);
+ if (cp_thread == NULL)
+ {
+ Error("Couldn't create ControlPanel thread: %s", SDL_GetError());
+ }
+ #endif //CONTROLPANEL_DISABLED
if (mode == LOOP)
- MainLoop(doc, bounds, c);
- else if (mode == OUTPUT_TO_BMP)
- OverlayBMP(doc, output_to_bmp, bounds, c);
+ MainLoop(doc, scr, view);
+ else if (mode == OUTPUT_TO_BMP) //TODO: Remove this shit
+ OverlayBMP(doc, input_bmp, output_bmp, bounds, c);
+
+ #ifndef CONTROLPANEL_DISABLED
+
+ if (cp_thread != NULL)
+ {
+ int cp_return;
+ qApp->quit(); // will close the control panel
+ // (seems to not explode if the qApp has already been quit)
+ SDL_WaitThread(cp_thread, &cp_return);
+ Debug("ControlPanel thread returned %d", cp_return);
+ }
+ #endif //CONTROLPANEL_DISABLED
return 0;
}