#include "document.h"
#include "view.h"
#include "screen.h"
+#include <unistd.h>
using namespace std;
using namespace IPDF;
-inline void MainLoop(Document & doc)
+inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
{
- View view(doc);
+ View view(doc, bounds, c);
Screen scr;
- scr.SetMouseHandler([&](int x, int y, int buttons, int wheel)
+ if (input != NULL)
+ scr.RenderBMP(input);
+ view.Render();
+ if (output != NULL)
+ scr.ScreenShot(output);
+ scr.Present();
+}
+
+inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
+{
+ View view(doc,bounds, c);
+ Screen scr;
+ scr.DebugFontInit("DejaVuSansMono.ttf");
+ scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf
{
static bool oldButtonDown = false;
static int oldx, oldy;
+ if (buttons > 1 && !oldButtonDown)
+ {
+ oldButtonDown = true;
+ view.ToggleGPUTransform();
+ oldx = x;
+ oldy = y;
+ return;
+ }
if (buttons && !oldButtonDown)
{
// We're beginning a drag.
}
}
);
+
+ double init_time = SDL_GetPerformanceCounter();
while (scr.PumpEvents())
{
- view.Render();
+ scr.Clear();
+ view.Render(scr.ViewportWidth(), scr.ViewportHeight());
+ scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time));
+ scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
+ if (view.UsingGPUTransform())
+ {
+ scr.DebugFontPrint("Doing coordinate transform on the GPU.\n");
+ }
+ else
+ {
+ scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
+ }
scr.Present();
+ init_time = SDL_GetPerformanceCounter();
}
}