GroupRenderer() : ObjectRenderer(GROUP, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/rect_outline_geom.glsl") {}
virtual ~GroupRenderer() {}
virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
+ // do nothing on GPU
+ virtual void RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) {}
};
}