#include "graphicsbuffer.h"
#include "shaderprogram.h"
#include "bufferbuilder.h"
+#include <cstdint>
#define BEZIER_CPU_DECASTELJAU
struct PixelBounds
{
int64_t x; int64_t y; int64_t w; int64_t h;
- PixelBounds(const Rect & bounds) : x(Double(bounds.x)), y(Double(bounds.y)), w(Double(bounds.w)), h(Double(bounds.h)) {}
+ PixelBounds(const Rect & bounds);
};
typedef std::pair<int64_t, int64_t> PixelPoint;