if (source == GL_DEBUG_SOURCE_APPLICATION) return;
- Error("OpenGL Error (%d): %s", id, msg);
+ //Error("OpenGL Error (%d): %s", id, msg);
+ // Spams this message on fglrx, disabling for now because it's damn annoying.
+ // ERROR: opengl_debug_callback (screen.cpp:21) - OpenGL Error (1011): glObjectLabel failed because (depending on the operation) a referenced binding point is empty; a referenced name is not the name of an object; or the given name is otherwise not valid to this operation (GL_INVALID_VALUE)