m_debug_font_vertices.SetUsage(GraphicsBuffer::BufferUsageStreamDraw);
m_debug_font_vertices.SetType(GraphicsBuffer::BufferTypeVertex);
- m_debug_font_vertices.Upload(512, nullptr);
+ m_debug_font_vertices.Upload(8192, nullptr);
m_debug_font_vertex_head = 0;
}
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 4*sizeof(float), (void*)(2*sizeof(float)));
glTexCoordPointer(2, GL_FLOAT, 4*sizeof(float), 0);
- Debug("Flushing Debug Font arrays, %d verts (%d floats)", m_debug_font_vertex_head/4, m_debug_font_vertex_head);
glDrawArrays(GL_QUADS, 0, m_debug_font_vertex_head/4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);