View::View(Document & document, Screen & screen, const Rect & bounds, const Colour & colour)
: m_use_gpu_transform(USE_GPU_TRANSFORM), m_use_gpu_rendering(USE_GPU_RENDERING), m_bounds_dirty(true), m_buffer_dirty(true),
m_render_dirty(true), m_document(document), m_screen(screen), m_cached_display(), m_bounds(bounds), m_colour(colour), m_bounds_ubo(),
- m_objbounds_vbo(), m_object_renderers(NUMBER_OF_OBJECT_TYPES), m_cpu_rendering_pixels(NULL)
+ m_objbounds_vbo(), m_object_renderers(NUMBER_OF_OBJECT_TYPES), m_cpu_rendering_pixels(NULL),
+ m_show_object_bounds(false), m_perform_shading(USE_SHADING)
{
Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str());
y *= m_bounds.h;
m_bounds.x += x;
m_bounds.y += y;
- Debug("View Bounds => %s", m_bounds.Str().c_str());
+ //Debug("View Bounds => %s", m_bounds.Str().c_str());
if (!m_use_gpu_transform)
m_buffer_dirty = true;
m_bounds_dirty = true;