Keeping it Real, add Gmprat::Str, Gmprat::Log10
[ipdf/code.git] / src / view.cpp
index e5f81bb..53511d2 100644 (file)
@@ -7,6 +7,13 @@
        #include "controlpanel.h"
 #endif //CONTROLPANEL_DISABLED
 
+
+#ifdef TRANSFORM_BEZIERS_TO_PATH 
+       #ifndef TRANSFORM_OBJECTS_NOT_VIEW
+       //#error Cannot TRANSFORM_BEZIERS_TO_PATH _without_ TRANSFORM_OBJECTS_NOT_VIEW
+       #endif
+#endif
+
 using namespace IPDF;
 using namespace std;
 
@@ -17,7 +24,7 @@ using namespace std;
  * @param bounds - Initial bounds of the View
  * @param colour - Colour to use for rendering this view. TODO: Make sure this actually works, or just remove it
  */
-View::View(Document & document, Screen & screen, const Rect & bounds, const Colour & colour)
+View::View(Document & document, Screen & screen, const VRect & bounds, const Colour & colour)
        : m_use_gpu_transform(USE_GPU_TRANSFORM), m_use_gpu_rendering(USE_GPU_RENDERING), m_bounds_dirty(true), m_buffer_dirty(true), 
                m_render_dirty(true), m_document(document), m_screen(screen), m_cached_display(), m_bounds(bounds), m_colour(colour), m_bounds_ubo(), 
                m_objbounds_vbo(), m_object_renderers(NUMBER_OF_OBJECT_TYPES), m_cpu_rendering_pixels(NULL),
@@ -83,12 +90,14 @@ void View::Translate(Real x, Real y)
                m_buffer_dirty = true;
        m_bounds_dirty = true;
        #ifdef TRANSFORM_OBJECTS_NOT_VIEW
-       m_document.TranslateObjects(-x, -y);
+       ObjectType type = NUMBER_OF_OBJECT_TYPES;
+               #ifdef TRANSFORM_BEZIERS_TO_PATH
+                       type = PATH;
+               #endif
+       m_document.TranslateObjects(-x, -y, type);
        #endif
-       x *= m_bounds.w;
-       y *= m_bounds.h;
-       m_bounds.x += x;
-       m_bounds.y += y;
+       m_bounds.x += m_bounds.w*VReal(x);
+       m_bounds.y += m_bounds.h*VReal(y);
        //Debug("View Bounds => %s", m_bounds.Str().c_str());
 
        
@@ -126,21 +135,25 @@ void View::ScaleAroundPoint(Real x, Real y, Real scale_amount)
        
        
        #ifdef TRANSFORM_OBJECTS_NOT_VIEW
-       m_document.ScaleObjectsAboutPoint(x, y, scale_amount);
+       ObjectType type = NUMBER_OF_OBJECT_TYPES;
+       #ifdef TRANSFORM_BEZIERS_TO_PATH
+               type = PATH;
+       #endif
+       m_document.ScaleObjectsAboutPoint(x, y, scale_amount, type);
        #endif
-       x *= m_bounds.w;
-       y *= m_bounds.h;
-       x += m_bounds.x;
-       y += m_bounds.y;
+       VReal vx = m_bounds.w * VReal(x);
+       VReal vy = m_bounds.h * VReal(y);
+       vx += m_bounds.x;
+       vy += m_bounds.y;
        
-       Real top = y - m_bounds.y;
-       Real left = x - m_bounds.x;
+       VReal top = vy - m_bounds.y;
+       VReal left = vx - m_bounds.x;
        
        top *= scale_amount;
        left *= scale_amount;
        
-       m_bounds.x = x - left;
-       m_bounds.y = y - top;
+       m_bounds.x = vx - left;
+       m_bounds.y = vy - top;
        m_bounds.w *= scale_amount;
        m_bounds.h *= scale_amount;
        //Debug("Scale at {%s, %s} by %s View Bounds => %s", x.Str().c_str(), y.Str().c_str(), scale_amount.Str().c_str(), m_bounds.Str().c_str());
@@ -159,12 +172,7 @@ Rect View::TransformToViewCoords(const Rect& inp) const
        #ifdef TRANSFORM_OBJECTS_NOT_VIEW
                return inp;
        #endif
-       Rect out;
-       out.x = (inp.x - m_bounds.x) / m_bounds.w;
-       out.y = (inp.y - m_bounds.y) / m_bounds.h;
-       out.w = inp.w / m_bounds.w;
-       out.h = inp.h / m_bounds.h;
-       return out;
+       return TransformRectCoordinates(m_bounds.Convert<Real>(), inp);
 }
 
 /**
@@ -446,6 +454,7 @@ void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_
        if (m_use_gpu_transform)
        {
                #ifdef TRANSFORM_OBJECTS_NOT_VIEW
+                       //Debug("Transform objects, not view");
                                GLfloat glbounds[] = {0.0f, 0.0f, 1.0f, 1.0f,
                                        0.0f, 0.0f, float(width), float(height)};
                #else
@@ -503,11 +512,14 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj)
        //m_objbounds_vbo.Invalidate();
        m_objbounds_vbo.SetType(GraphicsBuffer::BufferTypeVertex);
        m_objbounds_vbo.SetName("Object Bounds VBO");
+       
+       #ifndef TRANSFORM_OBJECTS_NOT_VIEW
        if (m_use_gpu_transform)
        {
                m_objbounds_vbo.SetUsage(GraphicsBuffer::BufferUsageStaticDraw);
        }
        else
+       #endif //TRANSFORM_OBJECTS_NOT_VIEW
        {
                m_objbounds_vbo.SetUsage(GraphicsBuffer::BufferUsageDynamicCopy);
        }
@@ -515,6 +527,7 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj)
 
        BufferBuilder<GPUObjBounds> obj_bounds_builder(m_objbounds_vbo.MapRange(first_obj*sizeof(GPUObjBounds), (last_obj-first_obj)*sizeof(GPUObjBounds), false, true, true), m_objbounds_vbo.GetSize());
 
+       #ifndef TRANSFORM_BEZIERS_TO_PATH
        for (unsigned id = first_obj; id < last_obj; ++id)
        {
                Rect obj_bounds;
@@ -532,9 +545,48 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj)
                        (float)Float(obj_bounds.x + obj_bounds.w),
                        (float)Float(obj_bounds.y + obj_bounds.h)
                };
-               obj_bounds_builder.Add(gpu_bounds);
 
+               obj_bounds_builder.Add(gpu_bounds);
+       }
+       #else
+       for (unsigned i = 0; i < m_document.m_objects.paths.size(); ++i)
+       {
+               Path & path = m_document.m_objects.paths[i];
+               Rect & pbounds = path.GetBounds(m_document.m_objects); // Not very efficient...
+               for (unsigned id = path.m_start; id <= path.m_end; ++id)
+               {
+                       if (id < first_obj || id >= last_obj)
+                               continue;
+                               
+                       Rect obj_bounds = m_document.m_objects.bounds[id];
+
+                       obj_bounds.x *= pbounds.w;
+                       obj_bounds.x += pbounds.x;
+                       obj_bounds.y *= pbounds.h;
+                       obj_bounds.y += pbounds.y;
+                       obj_bounds.w *= pbounds.w;
+                       obj_bounds.h *= pbounds.h;
+                       
+                       if (!m_use_gpu_transform)
+                               obj_bounds = TransformToViewCoords(obj_bounds);
+                       GPUObjBounds gpu_bounds = {
+                               Float(obj_bounds.x),
+                               Float(obj_bounds.y),
+                               Float(obj_bounds.x + obj_bounds.w),
+                               Float(obj_bounds.y + obj_bounds.h)
+                       };
+                       obj_bounds_builder.Add(gpu_bounds);
+                       //Debug("Path %d %s -> %s via %s", id, m_document.m_objects.bounds[id].Str().c_str(), obj_bounds.Str().c_str(), pbounds.Str().c_str()); 
+               }
+               GPUObjBounds p_gpu_bounds = {
+                               Float(pbounds.x),
+                               Float(pbounds.y),
+                               Float(pbounds.x + pbounds.w),
+                               Float(pbounds.y + pbounds.h)
+               };              
+               obj_bounds_builder.Add(p_gpu_bounds);
        }
+       #endif
        m_objbounds_vbo.UnMap();
 }
 /**
@@ -582,7 +634,9 @@ void View::PrepareRender()
                m_object_renderers[i]->FinaliseBuffers();
        }
        if (UsingGPURendering())
+       {
                dynamic_cast<BezierRenderer*>(m_object_renderers[BEZIER])->PrepareBezierGPUBuffer(m_document.m_objects);
+       }
        m_render_dirty = false;
 }
 

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