void View::UpdateObjBoundsVBO()
{
- Debug("Called");
m_objbounds_vbo.Invalidate();
m_objbounds_vbo.SetType(GraphicsBuffer::BufferTypeVertex);
if (m_use_gpu_transform)
void View::PrepareRender()
{
// Prepare bounds vbo
+ m_bounds_ubo.Invalidate();
m_bounds_ubo.SetType(GraphicsBuffer::BufferTypeUniform);
m_bounds_ubo.SetUsage(GraphicsBuffer::BufferUsageStreamDraw);