View::View(Document & document, Screen & screen, const Rect & bounds, const Colour & colour)
: m_use_gpu_transform(USE_GPU_TRANSFORM), m_use_gpu_rendering(USE_GPU_RENDERING), m_bounds_dirty(true), m_buffer_dirty(true),
m_render_dirty(true), m_document(document), m_screen(screen), m_cached_display(), m_bounds(bounds), m_colour(colour), m_bounds_ubo(),
- m_objbounds_vbo(), m_object_renderers(NUMBER_OF_OBJECT_TYPES), m_cpu_rendering_pixels(NULL)
+ m_objbounds_vbo(), m_object_renderers(NUMBER_OF_OBJECT_TYPES), m_cpu_rendering_pixels(NULL),
+ m_perform_shading(USE_SHADING), m_show_bezier_bounds(false), m_show_bezier_type(false),
+ m_show_fill_points(false), m_show_fill_bounds(false)
{
Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str());
m_object_renderers[RECT_OUTLINE] = new RectOutlineRenderer();
m_object_renderers[CIRCLE_FILLED] = new CircleFilledRenderer();
m_object_renderers[BEZIER] = new BezierRenderer();
- m_object_renderers[GROUP] = new GroupRenderer();
+ m_object_renderers[PATH] = new PathRenderer();
// To add rendering for a new type of object;
// 1. Add enum to ObjectType in ipdf.h
y *= m_bounds.h;
m_bounds.x += x;
m_bounds.y += y;
- Debug("View Bounds => %s", m_bounds.Str().c_str());
+ //Debug("View Bounds => %s", m_bounds.Str().c_str());
if (!m_use_gpu_transform)
m_buffer_dirty = true;
m_bounds_dirty = true;
{
m_screen.RenderPixels(0,0,width, height, m_cpu_rendering_pixels); //TODO: Make this work :(
// Debug for great victory (do something similar for GPU and compare?)
- ObjectRenderer::SaveBMP({m_cpu_rendering_pixels, width, height}, "cpu_rendering_last_frame.bmp");
+ //ObjectRenderer::SaveBMP({m_cpu_rendering_pixels, width, height}, "cpu_rendering_last_frame.bmp");
}
m_cached_display.UnBind(); // resets render target to the screen
m_cached_display.Blit(); // blit FrameBuffer to screen