#define USE_GPU_RENDERING true
#define USE_SHADING !(USE_GPU_RENDERING) && true
+#ifdef QUADTREE_DISABLED
+
#define TRANSFORM_OBJECTS_NOT_VIEW
+#endif
+
namespace IPDF
{
class Screen;
void SaveCPUBMP(const char * filename);
void SaveGPUBMP(const char * filename);
+ Document & Doc() {return m_document;}
+
private:
struct GPUObjBounds
{