[RULE CHANGE] *Victory by "attrition"* + Bug fixes
Minor bugs in the manager program fixed.
Changed some messages for clarity, can't remember what, look at diff.
Added VICTORY_ATTRITION; victory by destroying all of the opponents _mobile_ pieces
(ie: Everything except Bombs/Flag)
This means we don't get results of DRAW or DRAW_DEFAULT when one AI destroys all the other's mobile pieces.
Since those games would last up to 5000 turns, this saves a lot of wasted time.
AI should still respond with "NO_MOVE" when they have no mobile pieces.
Made timeout value adjustable by an argument switch, '-T'
Altered simulate.py to use a timeout variable and supply the switch to the manager program.
So now I don't need to recompile and commit the manager program every time I want to test a different timeout value on mufasa!
Mufasa is now on game 3 of the test round, out of 12. After FIVE HOURS.
This particular game has lasted 1132 turns, with BLUE making "NO_MOVE" for the last 600 or so.
The new victory condition will stop this sort of thing :)
Merry Christmas!
12 files changed:
UCC git Repository :: git.ucc.asn.au