GLSL Shaders -> Files (instead of #define)
authorSam Moore <[email protected]>
Mon, 16 Jun 2014 03:13:16 +0000 (11:13 +0800)
committerSam Moore <[email protected]>
Mon, 16 Jun 2014 03:13:16 +0000 (11:13 +0800)
commit433bde2ed090928b264203c9f422a5b220857120
tree0f1d6727bbe0347435d5cb8544ee2893f862a8e1
parent57c3c69cbc7d9b3724874fd83cd001984ac21b6a
GLSL Shaders -> Files (instead of #define)

So we can edit them without going insane.
18 files changed:
bin/ipdf
src/log.h
src/screen.cpp
src/shaderprogram.cpp
src/shaderprogram.h
src/shaders/basictex_frag.glsl [new file with mode: 0644]
src/shaders/basictex_vert.glsl [new file with mode: 0644]
src/shaders/circle_filled_geom.glsl [new file with mode: 0644]
src/shaders/circle_frag.glsl [new file with mode: 0644]
src/shaders/rect_filled_geom.glsl [new file with mode: 0644]
src/shaders/rect_frag.glsl [new file with mode: 0644]
src/shaders/rect_outline_geom.glsl [new file with mode: 0644]
src/shaders/rect_vert.glsl [new file with mode: 0644]
src/tests/bezier.cpp
src/tests/lines.cpp [new file with mode: 0644]
src/tests/pointstobitmap.h
src/tests/represent.cpp
src/view.cpp

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