QuadTree should segfault less frequently.
authorDavid Gow <[email protected]>
Wed, 6 Aug 2014 03:56:03 +0000 (11:56 +0800)
committerDavid Gow <[email protected]>
Wed, 6 Aug 2014 03:56:03 +0000 (11:56 +0800)
commit7a83af96414ff156f56455ff7a5e7af01fc403b5
tree7d14246d21e7480238c54576a2d8a9041ae3889f
parentb85533b9da0dc3f6cdf8e329250518d4ac82e434
QuadTree should segfault less frequently.

Still gives incorrect results w/ GPU transform.
src/document.cpp

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