The view size is not 640x480 and hasn't been for a long time
authorSam Moore <[email protected]>
Wed, 6 Aug 2014 10:11:40 +0000 (18:11 +0800)
committerSam Moore <[email protected]>
Wed, 6 Aug 2014 10:11:40 +0000 (18:11 +0800)
commit993c6ac64d6176f1c3bc71e0fadcc4ed35f4e494
tree67f65b6a5fc64f05610434346dab9a4ae372418a
parentb85533b9da0dc3f6cdf8e329250518d4ac82e434
The view size is not 640x480 and hasn't been for a long time

So taking that plus some other stuff into account, the CPU renderer
for Beziers now uses the same number of lines as the GPU renderer!

Except when the bezier is a straight line. Then it just uses 1.

They still look slightly different. There is probably something wrong
with my Bresenham implementation.
src/objectrenderer.cpp
src/view.cpp

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