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author
Ash Tyndall
<
[email protected]
>
Sun, 9 Oct 2011 11:11:35 +0000
(19:11 +0800)
committer
Ash Tyndall
<
[email protected]
>
Sun, 9 Oct 2011 11:11:35 +0000
(19:11 +0800)
scene.c
patch
|
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diff --git
a/scene.c
b/scene.c
index
9e434eb
..
18f711d
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-464,13
+464,18
@@
void makeMenu() {
* @param height New height
\r
*/
\r
void windowReshape(int width, int height) {
\r
* @param height New height
\r
*/
\r
void windowReshape(int width, int height) {
\r
- glViewport(0, 0, (GLsizei)width, (GLsizei)height);
\r
+
/*
glViewport(0, 0, (GLsizei)width, (GLsizei)height);
\r
printf("Width: %d, height: %d\n", width, height);
\r
glMatrixMode(GL_PROJECTION);
\r
glLoadIdentity();
\r
printf("Width: %d, height: %d\n", width, height);
\r
glMatrixMode(GL_PROJECTION);
\r
glLoadIdentity();
\r
- gluPerspective( 60 * ((GLfloat)
width/(GLfloat)height
), (GLfloat)width/(GLfloat)height, 0.1, 1000.0);
\r
+ gluPerspective( 60 * ((GLfloat)
height/(GLfloat)width
), (GLfloat)width/(GLfloat)height, 0.1, 1000.0);
\r
glMatrixMode(GL_MODELVIEW);
\r
\r
glMatrixMode(GL_MODELVIEW);
\r
\r
+ GLdouble near = 0.1;
\r
+ GLdouble far = 1000.0;
\r
+ GLdouble a = (GLfloat)height/(GLfloat)width;
\r
+ GLdouble fov = 60;
\r
+ glFrustum( -a*near*tan(fov/2), a*near*tan(fov/2), -a*near*tan(fov/2), a*near*tan(fov/2), near, far )*/
\r
}
\r
\r
/**
\r
}
\r
\r
/**
\r
UCC
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