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author
Ash Tyndall
<
[email protected]
>
Sun, 9 Oct 2011 06:39:52 +0000
(14:39 +0800)
committer
Ash Tyndall
<
[email protected]
>
Sun, 9 Oct 2011 06:39:52 +0000
(14:39 +0800)
scene.c
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diff --git
a/scene.c
b/scene.c
index
513ba51
..
49782af
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-464,7
+464,15
@@
void makeMenu() {
* @param h New height
\r
*/
\r
void windowReshape(int w, int h) {
\r
* @param h New height
\r
*/
\r
void windowReshape(int w, int h) {
\r
+ glViewport(0, 0, w, h); // Reset The Current Viewport
\r
+ glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
\r
+ glLoadIdentity(); // Reset The Projection Matrix
\r
\r
\r
+ // Calculate The Aspect Ratio Of The Window
\r
+ gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f);
\r
+
\r
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
\r
+ glLoadIdentity(); // Reset The Modelview Matrix
\r
}
\r
\r
/**
\r
}
\r
\r
/**
\r
@@
-488,8
+496,7
@@
void display() {
glTranslatef(-1.5f, 0.0f, -6.0f);
\r
\r
glBegin(GL_QUADS);
\r
glTranslatef(-1.5f, 0.0f, -6.0f);
\r
\r
glBegin(GL_QUADS);
\r
-
\r
- glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red
\r
+ glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red
\r
glVertex3f(-1.0f, 1.0f, 0.0f); // Top left
\r
glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right
\r
glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
\r
glVertex3f(-1.0f, 1.0f, 0.0f); // Top left
\r
glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right
\r
glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
\r
UCC
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