- int addObjectMenu = makeSubmenuFromArray( objectMenuEntries, objectMenuEntriesSize, processObjectEvents );\r
-\r
- // Construct texture/ground texture submenus\r
-/* int textureMenuEntries = sizeof(textureMenuEntries) / sizeof(textureMenuEntries[0]);\r
- int menuNumber = textureMenuEntries / 10 + 1;\r
- int textureSubmenu[menuNumber-1];\r
-\r
- for( int i = 0; i < menuNumber; i++ ) {\r
- textureSubmenu[i] = glutCreateMenu(processTextureEvents);\r
- int startNum = i*11 - (i-1);\r
- for ( int j = startNum - 1; j < (startNum+9); j++ ) {\r
- if ( j == objectMenuEntriesSize ) break; // Detect if we've reached the end of the array\r
- glutAddMenuEntry( objectMenuEntries[j], j );\r
- }\r
- }*/\r
+ int objectMenu = makeSubmenuFromArray( objectMenuEntries, objectMenuEntriesSize, processObjectEvents );\r