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author
Ash Tyndall
<
[email protected]
>
Wed, 19 Oct 2011 12:30:18 +0000
(20:30 +0800)
committer
Ash Tyndall
<
[email protected]
>
Wed, 19 Oct 2011 12:30:18 +0000
(20:30 +0800)
scene.c
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diff --git
a/scene.c
b/scene.c
index
f12ed3f
..
02033d9
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-139,8
+139,8
@@
int floorSize = 100;
GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};
\r
GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0};
\r
GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};
\r
GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};
\r
GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0};
\r
GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};
\r
+GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0};
\r
GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0};
\r
GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0};
\r
-GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0};
\r
\r
\r
/**
\r
\r
\r
/**
\r
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