-/*
- * c_frechie.c
- * c-link-lib
- *
- * Created by Daniel Axtens on 22/04/10.
- * Licensed under an MIT-style license: see the LICENSE file for details.
- *
- */
-
-#include <c_link.h>
-#include <stdlib.h>
-#include <string.h>
-
-/* Implement the frenchie bot, that is by default nice but will
- permanently turn against any agent that betrays it.
- This is trickier in C than in any other language, for a number of reasons:
- - there's no classes in C, so we can't just write a generic learning agent
- and subclass it.
- - your agent has no idea how many agents it's going to battle, or how many
- battles it is going to fight, so you've got to do dynamic memory allocation.
- (anyone who tries to read the source of the supervisor to find out is liable
- to have their program break unexpectedly)
- */
-
-/* To simplify things, we just look at whether we have lost to a particular agent.
- Unlike in the Python version, we don't keep a generic list
- This is also done in a inefficient (O(bot-cout)) way.
- Implementing a faster version is left as an exercise to the DSA student. */
-
-/* Our guess at the number of agents I'm going to fight in my lifetime
- (note that this is only a guess, not an upper limit. Do *not* take it as
- gospel on the number of agents you're going to see. */
-#define NUMBEROFAGENTSGUESS 100
-
-/* The name of the n-th foe who has beaten us */
-char (*defeatingFoes)[MAXFOENAMELEN] = NULL;
-
-/* The length of the array, and how far we are along it */
-size_t foesLen = 0;
-unsigned int foesCount = 0;
-
-/* an internal function - have I lost to a given foe? */
-int haveLostTo( char * foeName ) {
- int foe;
-
- /* check every foe we know to have defeated us */
- for (foe=0; foe<foesCount; foe++) {
- if (strncmp( defeatingFoes[foe], foeName, MAXFOENAMELEN) == 0) {
- //debugmsg( "%d\thaveLostTo( %s ) -> Yes\n", me, foeName );
- return 1;
- }
- }
-
- /* this foe not found */
- return 0;
-}
-
-
-ATTACKTYPE Attack( char * foeName ) {
- ATTACKTYPE attack;
-
- attack.realAttack = RandomAttack();
-
- /* have I lost to this foe? */
- if ( haveLostTo(foeName) ) {
- /* Assume they are lying (FIXME: I'm not entirely sure why the python
- does what it does: I'm just duplicating.) */
- switch (attack.realAttack) {
- case rock:
- attack.promisedAttack = scissors;
- break;
- case paper:
- attack.promisedAttack = rock;
- break;
- default: /* attack = scissors */
- attack.promisedAttack = paper;
- break;
- }
- } else {
- /* be nice! */
- attack.promisedAttack = attack.realAttack;
- }
-
-
- return attack;
-}
-
-
-ITEMTYPE Defend( char * foeName, ITEMTYPE foePromisedAttack ) {
- ITEMTYPE defence;
-
- if (haveLostTo(foeName)) {
- /* They've screwed us in the past, assume they're lying and go for the
- kill. */
- switch (foePromisedAttack) {
- case rock:
- defence = scissors;
- break;
- case paper:
- defence = rock;
- break;
- default:
- defence = paper;
- break;
- }
- } else {
- /* be nice! */
- defence = foePromisedAttack;
- }
-
- return defence;
-}
-
-/* This is so much less fun in C */
-void Results( char * foeName, int isInstigatedByYou, RESULTTYPE winner,
- ITEMTYPE attItem, ITEMTYPE defItem, ITEMTYPE bluffItem,
- int pointDelta ) {
-
- int foe;
-
- /* check to see if we've initialised our arrays */
- if (defeatingFoes == NULL) {
- defeatingFoes = calloc( NUMBEROFAGENTSGUESS, sizeof( MAXFOENAMELEN*sizeof(char) ) );
- foesLen = NUMBEROFAGENTSGUESS;
- }
-
- /* figure out if we lost, which is the only thing we care about
- if we didn't, move on. */
- if ((winner == tie) ||
- (winner==attacker && isInstigatedByYou) ||
- (winner==defender && !isInstigatedByYou) ) return;
-
- //fprintf( stderr, "%d\tsaving loss from %s\n", me, foeName );
-
- /* if we've already lost the foe, don't store again */
- for (foe=0; foe<foesCount; foe++) {
- if (strncmp( defeatingFoes[foe], foeName, MAXFOENAMELEN ) == 0) {
- /* we've found it! */
- return;
- }
- }
-
- /* we haven't found the foe. add it, expanding the array if needed */
- if (foesCount==foesLen) {
- /* double the array size */
- defeatingFoes = realloc( defeatingFoes, foesLen*2*sizeof( MAXFOENAMELEN*sizeof(char) ) );
- foesLen *= 2;
- }
-
- strncpy( defeatingFoes[foesCount], foeName, MAXFOENAMELEN );
- foesCount++;
-
- return;
-}
-
-/* Cleanup() */
-
-void Cleanup() {
- free(defeatingFoes);
-}
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