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Zooming is now sligtly less slow.
author
David Gow
<
[email protected]
>
Mon, 7 Jul 2014 05:14:23 +0000
(13:14 +0800)
committer
David Gow
<
[email protected]
>
Mon, 7 Jul 2014 05:14:23 +0000
(13:14 +0800)
src/main.h
patch
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diff --git
a/src/main.h
b/src/main.h
index
9900cd5
..
193206d
100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-57,7
+57,7
@@
inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const
}
if (buttons)
{
}
if (buttons)
{
- #if REAL
=
= REAL_RATIONAL
+ #if REAL
>
= REAL_RATIONAL
view.Translate(Real(oldx, scr.ViewportWidth()) -Real(x,scr.ViewportWidth()), Real(oldy, scr.ViewportHeight()) - Real(y,scr.ViewportHeight()));
#else
view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight()));
view.Translate(Real(oldx, scr.ViewportWidth()) -Real(x,scr.ViewportWidth()), Real(oldy, scr.ViewportHeight()) - Real(y,scr.ViewportHeight()));
#else
view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight()));
@@
-73,7
+73,7
@@
inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const
if (wheel)
{
if (wheel)
{
- #if REAL
=
= REAL_RATIONAL
+ #if REAL
>
= REAL_RATIONAL
view.ScaleAroundPoint(Real(x,scr.ViewportWidth()), Real(y,scr.ViewportHeight()), Real(20-wheel, 20));
#else
view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), Real(expf(-wheel/20.f)));
view.ScaleAroundPoint(Real(x,scr.ViewportWidth()), Real(y,scr.ViewportHeight()), Real(20-wheel, 20));
#else
view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), Real(expf(-wheel/20.f)));
UCC
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