- gMouse_Axies[0].CurValue = MIN( MAX(gMouse_Axies[0].MinValue, gMouse_Axies[0].CurValue + dx_accel), gMouse_Axies[0].MaxValue );\r
- gMouse_Axies[1].CurValue = MIN( MAX(gMouse_Axies[1].MinValue, gMouse_Axies[1].CurValue + dy_accel), gMouse_Axies[1].MaxValue );\r
+ for( i = 0; i < 2; i ++ )\r
+ {\r
+ Sint16 newCursor = 0;\r
+ if( giMouse_AxisLimits[i] )\r
+ newCursor = MIN( MAX(0, gMouse_Axies[i].CursorPos + d_accel[i]), giMouse_AxisLimits[i] );;\r
+ \r
+ if( gMouse_Callback )\r
+ {\r
+ if(giMouse_AxisLimits[i] && gMouse_Axies[i].CursorPos != newCursor)\r
+ gMouse_Callback(gMouse_CallbackArg, 1, i, newCursor - gMouse_Axies[i].CursorPos);\r
+ if(!giMouse_AxisLimits[i] && gMouse_Axies[i].CurValue != d_accel[i])\r
+ gMouse_Callback(gMouse_CallbackArg, 1, i, d_accel[i] - gMouse_Axies[i].CurValue);\r
+ }\r
+ \r
+ gMouse_Axies[i].CurValue = d_accel[i];\r
+ gMouse_Axies[i].CursorPos = newCursor;\r
+ }\r
+ \r
+// Log_Debug("PS2Mouse", "gMouse_Buttons = {0x%x,0x%x,0x%x}, gMouse_Axies={%i,%i}", \r
+// gMouse_Buttons[0], gMouse_Buttons[1], gMouse_Buttons[2],\r
+// gMouse_Axies[0].CursorPos, gMouse_Axies[1].CursorPos);\r
+ \r
+ VFS_MarkAvaliable(&gMouse_DriverStruct.RootNode, 1);\r