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Remove referenes to keyboard debugging function. Electing not to use glColorMaterial...
master
author
Ash Tyndall
<
[email protected]
>
Sat, 22 Oct 2011 08:38:50 +0000
(16:38 +0800)
committer
Ash Tyndall
<
[email protected]
>
Sat, 22 Oct 2011 08:38:50 +0000
(16:38 +0800)
scene.c
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diff --git
a/scene.c
b/scene.c
index
aabad99
..
69c5a82
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-356,10
+356,8
@@
void display() {
\r
glPushMatrix();
\r
\r
\r
glPushMatrix();
\r
\r
- /* Perform scene rotations based on user mouse
/keyboard
input. */
\r
+ /* Perform scene rotations based on user mouse input. */
\r
glRotatef(rotate*camRotateFactor, 0.0, 1.0, 0.0);
\r
glRotatef(rotate*camRotateFactor, 0.0, 1.0, 0.0);
\r
- glTranslatef(camx, camy, camz);
\r
- glRotatef(keyrot, 1.0, 0.0, 0.0);
\r
\r
drawFloor();
\r
\r
\r
drawFloor();
\r
\r
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