GLfloat far = 15;
/* Near and far clipping planes - calculates clipping planes */
-GLfloat nearClip = -200;
-GLfloat farClip = 200;
+GLfloat nearClip = -500;
+GLfloat farClip = 500;
/* Zoom factor for mouse movements */
GLfloat zoomFactor = 1.0;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
gluLookAt(\r
- 0.0, 0.0, 10.0, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 30.0, /* eye is at (x,y,z) */\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, -1.0, 0.0 /* up is in postivie Y direction */\r
);\r