{
View view(doc, bounds, c);
Screen scr;
- //view.Render();
scr.RenderBMP(input);
- scr.Present();
+ view.Render();
- scr.Present();
- sleep(5);
+ sleep(1);
scr.ScreenShot(output);
++ scr.Present();
++
+ sleep(1);
}
inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
if (pixels == NULL)
Fatal("Failed to allocate %d x %d x 4 = %d pixel array", w, h, w*h*4);
- glReadBuffer(GL_FRONT);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- glReadPixels(0,0,w, h, GL_BGRA, GL_UNSIGNED_BYTE, pixels);
+
+ for (int y = 0; y < h; ++y)
+ {
+ glReadPixels(0,h-y-1,w, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[y*w*4]);
+ }
- SDL_Surface * surf = SDL_CreateRGBSurfaceFrom(pixels, w, h, 8*4, w*4, 0,0,0,0);
+ #if SDL_BYTEORDER == SDL_LIL_ENDIAN
+ SDL_Surface * surf = SDL_CreateRGBSurfaceFrom(pixels, w, h, 8*4, w*4, 0x000000ff,0x0000ff00,0x00ff0000,0xff000000);
+ #else
+ SDL_Surface * surf = SDL_CreateRGBSurfaceFrom(pixels, w, h, 8*4, w*4, 0xff000000,0x00ff0000,0x0000ff00,0x000000ff);
+ #endif
if (surf == NULL)
Fatal("Failed to create SDL_Surface from pixel data - %s", SDL_GetError());