int giUI_Pitch = 0;
tUI_KeybardCallback gUI_KeyboardCallback;
Uint32 gUI_Keymap[2][SDLK_LAST]; // Upper/Lower case
+ int gbUpdateTriggered = 0;
// === FUNCTIONS ===
int UI_Initialise(int MaxWidth, int MaxHeight)
case SDLK_0 ... SDLK_9:
ret = Sym - SDLK_0 + KEYSYM_0;
break;
+ case SDLK_SLASH: ret = KEYSYM_SLASH; break;
case SDLK_CAPSLOCK: ret = KEYSYM_CAPS; break;
case SDLK_TAB: ret = KEYSYM_TAB; break;
case SDLK_UP: ret = KEYSYM_UPARROW; break;
case SDLK_RCTRL: ret = KEYSYM_RIGHTCTRL; break;
case SDLK_RSHIFT: ret = KEYSYM_RIGHTSHIFT; break;
case SDLK_RSUPER: ret = KEYSYM_RIGHTGUI; break;
+ case SDLK_BACKSPACE: ret = KEYSYM_BACKSP; break;
default:
printf("Unhandled key code %i\n", Sym);
break;
break;
case SDL_USEREVENT:
- SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
- SDL_Flip(gScreen);
+ if( gbUpdateTriggered )
+ {
+ gbUpdateTriggered = 0;
+ SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
+ SDL_Flip(gScreen);
+ }
break;
case SDL_MOUSEMOTION: {
{
// TODO: Keep track of changed rectangle
// SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
- SDL_Event e;
+ if( gbUpdateTriggered == 0 )
+ {
+ gbUpdateTriggered = 1;
+ SDL_Event e;
- e.type = SDL_USEREVENT;
- e.user.code = 0;
- e.user.data1 = 0;
- e.user.data2 = 0;
+ e.type = SDL_USEREVENT;
+ e.user.code = 0;
+ e.user.data1 = 0;
+ e.user.data2 = 0;
- SDL_PushEvent( &e );
+ SDL_PushEvent( &e );
+ }
}