I think I just borked things...
authorSam Moore <[email protected]>
Wed, 30 Jan 2013 11:58:58 +0000 (19:58 +0800)
committerSam Moore <[email protected]>
Wed, 30 Jan 2013 11:58:58 +0000 (19:58 +0800)
And then rewrote what I originally had anyway

qchess/qchess.py
qchess/src/game.py

index d2d0c23..5e3e5c5 100755 (executable)
@@ -1448,29 +1448,38 @@ class ReplayThread(GameThread):
        def reset_board(self, line):
                pieces = {"white" : [], "black" : []}
                king = {"white" : None, "black" : None}
+               grid = [[None] * w for _ in range(h)]
                for x in range(w):
                        for y in range(h):
                                self.board.grid[x][y] = None
                while line != "# Start game":
+                       if line[0] == "#":
+                               line = self.src.readline().strip(" \r\n")
+                               continue
+
                        tokens = line.split(" ")
                        [x, y] = map(int, tokens[len(tokens)-1].split(","))
                        current_type = tokens[1]
-                       types = map(lambda e : e.strip("'[], "), tokens[2].split(","))
-
-                       target = Piece(tokens[0], x, y, current_type)
+                       types = map(lambda e : e.strip("'[], "), (tokens[2]+tokens[3]).split(","))
+                       
+                       target = Piece(tokens[0], x, y, types)
+                       target.current_type = current_type
+                       
                        try:
                                target.choice = types.index(current_type)
                        except:
                                target.choice = -1
 
-                       pieces[token[0]].append(target)
+                       pieces[tokens[0]].append(target)
                        if target.current_type == "king":
-                               king[token[0]] = target
+                               king[tokens[0]] = target
+                       grid[x][y] = target
                
                        line = self.src.readline().strip(" \r\n")
 
                self.board.pieces = pieces
                self.board.king = king
+               self.board.grid = grid
        
        def run(self):
                move_count = 0
@@ -1491,8 +1500,11 @@ class ReplayThread(GameThread):
                                line = self.src.readline().strip(" \r\n")
                                continue
 
-                       move = line.split(":")[1]
+                       move = line.split(":")
+                       move = move[len(move)-1].strip(" \r\n")
                        tokens = move.split(" ")
+                       
+                       
                        try:
                                [x,y] = map(int, tokens[0:2])
                        except:
@@ -1510,6 +1522,8 @@ class ReplayThread(GameThread):
                        self.board.update(move)
                        for p in self.players:
                                p.update(move)
+
+                       line = self.src.readline().strip(" \r\n")
                        
                        if isinstance(graphics, GraphicsThread):
                                with self.lock:
@@ -2338,4 +2352,4 @@ if __name__ == "__main__":
                sys.exit(102)
 
 # --- main.py --- #
-# EOF - created from make on Wed Jan 30 19:45:59 WST 2013
+# EOF - created from make on Wed Jan 30 19:58:45 WST 2013
index d91ea60..66b782f 100644 (file)
@@ -144,29 +144,38 @@ class ReplayThread(GameThread):
        def reset_board(self, line):
                pieces = {"white" : [], "black" : []}
                king = {"white" : None, "black" : None}
+               grid = [[None] * w for _ in range(h)]
                for x in range(w):
                        for y in range(h):
                                self.board.grid[x][y] = None
                while line != "# Start game":
+                       if line[0] == "#":
+                               line = self.src.readline().strip(" \r\n")
+                               continue
+
                        tokens = line.split(" ")
                        [x, y] = map(int, tokens[len(tokens)-1].split(","))
                        current_type = tokens[1]
-                       types = map(lambda e : e.strip("'[], "), tokens[2].split(","))
-
-                       target = Piece(tokens[0], x, y, current_type)
+                       types = map(lambda e : e.strip("'[], "), (tokens[2]+tokens[3]).split(","))
+                       
+                       target = Piece(tokens[0], x, y, types)
+                       target.current_type = current_type
+                       
                        try:
                                target.choice = types.index(current_type)
                        except:
                                target.choice = -1
 
-                       pieces[token[0]].append(target)
+                       pieces[tokens[0]].append(target)
                        if target.current_type == "king":
-                               king[token[0]] = target
+                               king[tokens[0]] = target
+                       grid[x][y] = target
                
                        line = self.src.readline().strip(" \r\n")
 
                self.board.pieces = pieces
                self.board.king = king
+               self.board.grid = grid
        
        def run(self):
                move_count = 0
@@ -187,8 +196,11 @@ class ReplayThread(GameThread):
                                line = self.src.readline().strip(" \r\n")
                                continue
 
-                       move = line.split(":")[1]
+                       move = line.split(":")
+                       move = move[len(move)-1].strip(" \r\n")
                        tokens = move.split(" ")
+                       
+                       
                        try:
                                [x,y] = map(int, tokens[0:2])
                        except:
@@ -206,6 +218,8 @@ class ReplayThread(GameThread):
                        self.board.update(move)
                        for p in self.players:
                                p.update(move)
+
+                       line = self.src.readline().strip(" \r\n")
                        
                        if isinstance(graphics, GraphicsThread):
                                with self.lock:

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