Fix bugs with FifoPlayer and Networking
authorSam Moore <[email protected]>
Mon, 24 Jun 2013 15:56:14 +0000 (23:56 +0800)
committerSam Moore <[email protected]>
Mon, 24 Jun 2013 15:56:14 +0000 (23:56 +0800)
qchess/qchess.py
qchess/src/main.py
qchess/src/network.py
qchess/src/player.py
qchess/src/server.py

index 1dd8691..1279ec1 100755 (executable)
@@ -651,6 +651,8 @@ class Player():
 
        def base_player(self):
                return self
+
+
        
 
 
@@ -722,6 +724,7 @@ class FifoPlayer(Player):
                Player.__init__(self, name, colour)
                os.mkfifo(self.name+".in")
                os.mkfifo(self.name+".out")
+                       
 
                try:
                        self.fifo_out = open_fifo(self.name+".out","w", FifoPlayer.timeout)
@@ -731,10 +734,7 @@ class FifoPlayer(Player):
                        self.fifo_out.write("START "+colour+"\n")
                        self.fifo_out.close()
 
-               
-               
-               
-               
+                               
        def update(self, result):
                sys.stderr.write("update fifo called\n")
                try:
@@ -780,15 +780,16 @@ class FifoPlayer(Player):
                try:
                        self.fifo_out = open_fifo(self.name+".out", "w", FifoPlayer.timeout)
                except:
-                       os.remove(self.name+".in")
-                       os.remove(self.name+".out")
-                       #raise Exception("FIFO_TIMEOUT")
-                       
+                       pass
                else:
                        self.fifo_out.write(result + "\n")
                        self.fifo_out.close()
+
+               try:
                        os.remove(self.name+".in")
                        os.remove(self.name+".out")
+               except OSError:
+                       pass
 
 # Player that runs from another process
 class ExternalAgent(Player):
@@ -796,6 +797,7 @@ class ExternalAgent(Player):
 
        def __init__(self, name, colour):
                Player.__init__(self, name, colour)
+               #raise Exception("waht")
                self.p = subprocess.Popen(name,bufsize=0,stdin=subprocess.PIPE, stdout=subprocess.PIPE, shell=True,universal_newlines=True)
                
                self.send_message(colour)
@@ -877,6 +879,7 @@ class HumanPlayer(Player):
        def __init__(self, name, colour):
                Player.__init__(self, name, colour)
                
+
        # Select your preferred account
        def select(self):
                if isinstance(graphics, GraphicsThread):
@@ -945,7 +948,8 @@ class InternalAgent(Player):
 
                self.board = Board(style = "agent")
 
-
+       def argForm(self):
+               return "@internal:"+self.name
 
        def update(self, result):
                
@@ -1434,8 +1438,10 @@ class Network():
                if self.src in ready:
                        s = self.src.recv(1)
                else:
-                       raise Exception("UNRESPONSIVE")
+                       raise Exception("NET_UNRESPONSIVE")
+
 
+               debug("Network get_response s = " + str(s))
 
                while s[len(s)-1] != '\n':
                        # Timeout on each character in the message
@@ -1446,7 +1452,7 @@ class Network():
                        if self.src in ready:
                                s += self.src.recv(1) 
                        else:
-                               raise Exception("UNRESPONSIVE")
+                               raise Exception("NET_UNRESPONSIVE")
 
                
                return s.strip(" \r\n")
@@ -1460,7 +1466,7 @@ class Network():
                if self.src in ready:
                        self.src.send(s + "\n")
                else:
-                       raise Exception("UNRESPONSIVE")
+                       raise Exception("NET_UNRESPONSIVE")
                
                
 
@@ -2607,13 +2613,13 @@ def dedicated_server():
 def client(addr, player="@human"):
        
        
-       
+       debug("Client " + player + " starts")
        s = socket.socket()
        s.connect((addr, 4562))
        
        [colour,port] = s.recv(1024).strip(" \r\n").split(" ")
        
-       #debug("Colour: " + colour + ", port: " + port)
+       debug("Colour: " + colour + ", port: " + port)
        
        s.shutdown(socket.SHUT_RDWR)
        s.close()
@@ -2623,7 +2629,8 @@ def client(addr, player="@human"):
        else:
                p = subprocess.Popen(["python", "qchess.py", "@network:"+addr+":"+port, player])
        p.wait()
-       return 0# --- server.py --- #
+       return 0
+# --- server.py --- #
 #!/usr/bin/python -u
 
 # Do you know what the -u does? It unbuffers stdin and stdout
@@ -2646,6 +2653,7 @@ sleep_timeout = None
 [game, graphics] = [None, None]
 
 def make_player(name, colour):
+       debug(name)
        if name[0] == '@':
                if name[1:] == "human":
                        return HumanPlayer(name, colour)
@@ -2736,17 +2744,7 @@ def main(argv):
                i += 1
                arg = argv[i]
                if arg[0] != '-':
-                       p = make_player(arg, colour)
-                       if not isinstance(p, Player):
-                               sys.stderr.write(sys.argv[0] + " : Fatal error creating " + colour + " player\n")
-                               return 100
-                       players.append(p)
-                       if colour == "white":
-                               colour = "black"
-                       elif colour == "black":
-                               pass
-                       else:
-                               sys.stderr.write(sys.argv[0] + " : Too many players (max 2)\n")
+                       players.append(arg)
                        continue
 
                # Option parsing goes here
@@ -2831,11 +2829,23 @@ def main(argv):
                                sys.stderr.write("Only a single player may be provided when --server is used\n")
                                return 1
                        if len(players) == 1:
-                               return client(server_addr, players[0].name)
+                               return client(server_addr, players[0])
                        else:
                                return client(server_addr)
                
-
+       for i in xrange(len(players)):
+               p = make_player(players[i], colour)
+               if not isinstance(p, Player):
+                       sys.stderr.write(sys.argv[0] + " : Fatal error creating " + colour + " player\n")
+                       return 100
+               players[i] = p
+               if colour == "white":
+                       colour = "black"
+               elif colour == "black":
+                       pass
+               else:
+                       sys.stderr.write(sys.argv[0] + " : Too many players (max 2)\n")
+               
        # Create the board
        
        # Construct a GameThread! Make it global! Damn the consequences!
@@ -3003,4 +3013,4 @@ if __name__ == "__main__":
                
 
 # --- main.py --- #
-# EOF - created from make on Friday 21 June  18:15:14 WST 2013
+# EOF - created from make on Monday 24 June  23:55:46 WST 2013
index 44aa360..3bb80f2 100644 (file)
@@ -20,6 +20,7 @@ sleep_timeout = None
 [game, graphics] = [None, None]
 
 def make_player(name, colour):
+       debug(name)
        if name[0] == '@':
                if name[1:] == "human":
                        return HumanPlayer(name, colour)
@@ -110,17 +111,7 @@ def main(argv):
                i += 1
                arg = argv[i]
                if arg[0] != '-':
-                       p = make_player(arg, colour)
-                       if not isinstance(p, Player):
-                               sys.stderr.write(sys.argv[0] + " : Fatal error creating " + colour + " player\n")
-                               return 100
-                       players.append(p)
-                       if colour == "white":
-                               colour = "black"
-                       elif colour == "black":
-                               pass
-                       else:
-                               sys.stderr.write(sys.argv[0] + " : Too many players (max 2)\n")
+                       players.append(arg)
                        continue
 
                # Option parsing goes here
@@ -205,11 +196,23 @@ def main(argv):
                                sys.stderr.write("Only a single player may be provided when --server is used\n")
                                return 1
                        if len(players) == 1:
-                               return client(server_addr, players[0].name)
+                               return client(server_addr, players[0])
                        else:
                                return client(server_addr)
                
-
+       for i in xrange(len(players)):
+               p = make_player(players[i], colour)
+               if not isinstance(p, Player):
+                       sys.stderr.write(sys.argv[0] + " : Fatal error creating " + colour + " player\n")
+                       return 100
+               players[i] = p
+               if colour == "white":
+                       colour = "black"
+               elif colour == "black":
+                       pass
+               else:
+                       sys.stderr.write(sys.argv[0] + " : Too many players (max 2)\n")
+               
        # Create the board
        
        # Construct a GameThread! Make it global! Damn the consequences!
index b685037..a50a976 100644 (file)
@@ -149,9 +149,11 @@ class Network():
                if self.src in ready:
                        s = self.src.recv(1)
                else:
-                       raise Exception("UNRESPONSIVE")
+                       raise Exception("NET_UNRESPONSIVE")
 
 
+               debug("Network get_response s = " + str(s))
+
                while s[len(s)-1] != '\n':
                        # Timeout on each character in the message
                        if network_timeout_delay > 0.0:
@@ -161,7 +163,7 @@ class Network():
                        if self.src in ready:
                                s += self.src.recv(1) 
                        else:
-                               raise Exception("UNRESPONSIVE")
+                               raise Exception("NET_UNRESPONSIVE")
 
                
                return s.strip(" \r\n")
@@ -175,7 +177,7 @@ class Network():
                if self.src in ready:
                        self.src.send(s + "\n")
                else:
-                       raise Exception("UNRESPONSIVE")
+                       raise Exception("NET_UNRESPONSIVE")
                
                
 
index 37cca67..a574995 100644 (file)
@@ -26,6 +26,8 @@ class Player():
 
        def base_player(self):
                return self
+
+
        
 
 
@@ -97,6 +99,7 @@ class FifoPlayer(Player):
                Player.__init__(self, name, colour)
                os.mkfifo(self.name+".in")
                os.mkfifo(self.name+".out")
+                       
 
                try:
                        self.fifo_out = open_fifo(self.name+".out","w", FifoPlayer.timeout)
@@ -106,10 +109,7 @@ class FifoPlayer(Player):
                        self.fifo_out.write("START "+colour+"\n")
                        self.fifo_out.close()
 
-               
-               
-               
-               
+                               
        def update(self, result):
                sys.stderr.write("update fifo called\n")
                try:
@@ -155,15 +155,16 @@ class FifoPlayer(Player):
                try:
                        self.fifo_out = open_fifo(self.name+".out", "w", FifoPlayer.timeout)
                except:
-                       os.remove(self.name+".in")
-                       os.remove(self.name+".out")
-                       #raise Exception("FIFO_TIMEOUT")
-                       
+                       pass
                else:
                        self.fifo_out.write(result + "\n")
                        self.fifo_out.close()
+
+               try:
                        os.remove(self.name+".in")
                        os.remove(self.name+".out")
+               except OSError:
+                       pass
 
 # Player that runs from another process
 class ExternalAgent(Player):
@@ -171,6 +172,7 @@ class ExternalAgent(Player):
 
        def __init__(self, name, colour):
                Player.__init__(self, name, colour)
+               #raise Exception("waht")
                self.p = subprocess.Popen(name,bufsize=0,stdin=subprocess.PIPE, stdout=subprocess.PIPE, shell=True,universal_newlines=True)
                
                self.send_message(colour)
@@ -252,6 +254,7 @@ class HumanPlayer(Player):
        def __init__(self, name, colour):
                Player.__init__(self, name, colour)
                
+
        # Select your preferred account
        def select(self):
                if isinstance(graphics, GraphicsThread):
@@ -320,7 +323,8 @@ class InternalAgent(Player):
 
                self.board = Board(style = "agent")
 
-
+       def argForm(self):
+               return "@internal:"+self.name
 
        def update(self, result):
                
index 5479997..ffd539a 100644 (file)
@@ -62,13 +62,13 @@ def dedicated_server():
 def client(addr, player="@human"):
        
        
-       
+       debug("Client " + player + " starts")
        s = socket.socket()
        s.connect((addr, 4562))
        
        [colour,port] = s.recv(1024).strip(" \r\n").split(" ")
        
-       #debug("Colour: " + colour + ", port: " + port)
+       debug("Colour: " + colour + ", port: " + port)
        
        s.shutdown(socket.SHUT_RDWR)
        s.close()
@@ -78,4 +78,4 @@ def client(addr, player="@human"):
        else:
                p = subprocess.Popen(["python", "qchess.py", "@network:"+addr+":"+port, player])
        p.wait()
-       return 0
\ No newline at end of file
+       return 0

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