* @param height New height\r
*/\r
void windowReshape(int width, int height) {\r
- glViewport(0, 0, (GLsizei)width, (GLsizei)height);\r
+ /*glViewport(0, 0, (GLsizei)width, (GLsizei)height);\r
printf("Width: %d, height: %d\n", width, height);\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
- gluPerspective( 60 * ((GLfloat)width/(GLfloat)height), (GLfloat)width/(GLfloat)height, 0.1, 1000.0);\r
+ gluPerspective( 60 * ((GLfloat)height/(GLfloat)width), (GLfloat)width/(GLfloat)height, 0.1, 1000.0);\r
glMatrixMode(GL_MODELVIEW);\r
\r
+ GLdouble near = 0.1;\r
+ GLdouble far = 1000.0;\r
+ GLdouble a = (GLfloat)height/(GLfloat)width;\r
+ GLdouble fov = 60;\r
+ glFrustum( -a*near*tan(fov/2), a*near*tan(fov/2), -a*near*tan(fov/2), a*near*tan(fov/2), near, far )*/\r
}\r
\r
/**\r