(no commit message)
authorAsh Tyndall <[email protected]>
Wed, 19 Oct 2011 12:21:19 +0000 (20:21 +0800)
committerAsh Tyndall <[email protected]>
Wed, 19 Oct 2011 12:21:19 +0000 (20:21 +0800)
scene.c

diff --git a/scene.c b/scene.c
index 9fc30e7..d6b3e8f 100644 (file)
--- a/scene.c
+++ b/scene.c
@@ -611,6 +611,7 @@ void drawFloor() {
  * Draw x, z axis on floor\r
  */\r
 void drawLine() {\r
+    // **NOTE: fix function\r
     glDisable(GL_TEXTURE_2D);\r
     glEnable(GL_BLEND);\r
     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);\r
@@ -636,6 +637,12 @@ void display() {
     0.0, 0.0,  0.0,  /* center is at (x,y,z) */\r
     0.0, 1.0,  0.0   /* up is in postivie Y direction */\r
     );\r
+    glEnable(GL_LIGHT0);\r
+  glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);\r
+  glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0);\r
+  glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0);\r
+  glLightfv(GL_LIGHT0, GL_SPECULAR, specular0);\r
+  glEnable(GL_LIGHTING);\r
 \r
   // **NOTE: Currently this rotation function is all that moves the camera off\r
   //         the flat surface. Need to integrate function into gluLookAt\r

UCC git Repository :: git.ucc.asn.au