SceneObject sceneObjs[MAXOBJECTS]; // An array with details of the objects in a scene\r
int nObjects=0; // How many objects there are in the scene currently.\r
\r
+// Directories containing models\r
+char *dirDefault1 = "models-textures";\r
+char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures";\r
+\r
+char dataDir[200]; // Stores the directory name for the meshes and textures.\r
+\r
+/**\r
+ * Prints out error message when file cannot be read\r
+ * @param fileName Name of file that could not be read\r
+ */\r
void fileErr(char* fileName) {\r
printf("Error reading file: %s\n", fileName);\r
printf("If not in the CSSE labs, you will need to include the directory containing\n");\r
printf("the models on the command line, or put it in the same folder as the exectutable.");\r
- exit(1);\r
+ exit(EXIT_FAILURE);\r
} \r
\r
+/**\r
+ * Reads .bmp texture files and converts them to a texture object\r
+ * @param fileName .bmp texture file\r
+ * @return texture object\r
+ */\r
texture* loadTexture(char *fileName) {\r
texture* t = malloc(sizeof (texture));\r
BITMAPINFO *info;\r
return t;\r
}\r
\r
-// The following works for the supplied .x files\r
-// but probably not for .x files from other sources.\r
+/**\r
+ * Reads .x files and converts them to a mesh object\r
+ * @param fileName .x mesh file\r
+ * @return mesh object\r
+ */\r
mesh* loadMesh(char* fileName) {\r
mesh* m = malloc(sizeof (mesh));\r
FILE* fp = fopen(fileName, "r");\r
return m;\r
}\r
\r
-char dataDir[200]; // Stores the directory name for the meshes and textures.\r
-\r
-// getMesh(i) loads mesh[i] if it isn't already loaded. \r
-// You must call getMesh(i) at least once before using mesh[i].\r
// [You may want to add to this function.]\r
+/**\r
+ * Loads mesh[i] if it isn't already loaded.\r
+ * You must call getMesh(i) at least once before using mesh[i].\r
+ *\r
+ * @param i Mesh ID\r
+ */\r
void getMesh(int i) { // getMesh(i) loads mesh[i] if it isn't already loaded. \r
char fileName[220];\r
if(i>=NMESH || i<0) {\r
meshes[i] = loadMesh(fileName);\r
}\r
\r
-// getTexture(i) loads texture i if it isn't already loaded.\r
-// After calling getTexture(i), you can make texture i the current texture using\r
-// glBindTexture(GL_TEXTURE_2D, i); (Use i=0 to return to the default plain texture.)\r
-// You can then scale the texture via: (See the textbook, section 8.8.3.)\r
-// glMatrixMode(GL_TEXTURE); \r
-// You must call getTexture(i) at least once before using texture i.\r
-void getTexture(int i) { // getTexture(i) loads texture i if it isn't already loaded.\r
+/**\r
+ * Loads texture i if it isn't already loaded\r
+ *\r
+ * After calling getTexture(i), you can make texture i the current texture using\r
+ * glBindTexture(GL_TEXTURE_2D, i);\r
+ * Use i=0 to return to the default plain texture.\r
+ *\r
+ * You can then scale the texture via:\r
+ * glMatrixMode(GL_TEXTURE);\r
+ * See the textbook, section 8.8.3.\r
+ *\r
+ * You must call getTexture(i) at least once before using texture i.\r
+ * @param i Texture ID\r
+ */\r
+void getTexture(int i) {\r
char fileName[220];\r
if(i<1 || i>NTEXTURE) {\r
printf("Error in getTexture - wrong texture number");\r
glBindTexture(GL_TEXTURE_2D, 0); // Back to default texture\r
}\r
\r
+/**\r
+ * Event hander for main menu events\r
+ * @param id ID of menu item selected\r
+ */\r
void processMainEvents(int id) {\r
switch (id) {\r
case ROTATE_MOVE_CAMERA:\r
}\r
}\r
\r
-void processObjectEvents(int id) {\r
-\r
-}\r
-\r
+/**\r
+ * Event hander for materials menu events\r
+ * @param id ID of menu item selected\r
+ */\r
void processMaterialEvents(int id) {\r
switch (id) {\r
case MATERIAL_ALL_RGB:\r
}\r
}\r
\r
-void processTextureEvents(int id) {\r
-\r
-}\r
-\r
-void processGTextureEvents(int id) {\r
-\r
-}\r
-\r
+/**\r
+ * Event hander for light menu events\r
+ * @param id ID of menu item selected\r
+ */\r
void processLightEvents(int id) {\r
switch (id) {\r
case LIGHT_MOVE_LIGHT_1:\r
}\r
}\r
\r
+/**\r
+ * Event hander for object menu events\r
+ * @param id ID of object selected\r
+ */\r
+void processObjectEvents(int id) {\r
+\r
+}\r
+\r
+/**\r
+ * Event hander for texture menu events\r
+ * @param id ID of texutre selected\r
+ */\r
+void processTextureEvents(int id) {\r
+\r
+}\r
+\r
+/**\r
+ * Event hander for ground texture menu events\r
+ * @param id ID of ground texture selected\r
+ */\r
+void processGTextureEvents(int id) {\r
+\r
+}\r
+\r
/**\r
* Rounds up numbers, from http://stackoverflow.com/questions/3407012/c-rounding-up-to-the-nearest-multiple-of-a-number\r
* @param numToRound Number to round\r
return mainMenu;\r
}\r
\r
+/**\r
+ * Creates menu for program\r
+ */\r
void makeMenu() {\r
// Construct material menu\r
int materialMenu = glutCreateMenu(processMaterialEvents);\r
\r
// Construct main menu\r
glutCreateMenu(processMainEvents);\r
- glutAddMenuEntry("Rotate/Move Camera", ROTATE_MOVE_CAMERA);\r
- glutAddSubMenu("Add object", objectMenu);\r
- glutAddMenuEntry("Position/Scale", POSITION_SCALE);\r
- glutAddMenuEntry("Rotation/Texture Scale", ROTATION_TEXTURE_SCALE);\r
- glutAddSubMenu("Material", materialMenu);\r
- glutAddSubMenu("Texture", textureMenu);\r
- glutAddSubMenu("Ground texture", gTextureMenu);\r
- glutAddSubMenu("Lights", lightMenu);\r
+ //glutAddMenuEntry("Rotate/Move Camera", ROTATE_MOVE_CAMERA);\r
+ //glutAddSubMenu("Add object", objectMenu);\r
+ //glutAddMenuEntry("Position/Scale", POSITION_SCALE);\r
+ //glutAddMenuEntry("Rotation/Texture Scale", ROTATION_TEXTURE_SCALE);\r
+ //glutAddSubMenu("Material", materialMenu);\r
+ //glutAddSubMenu("Texture", textureMenu);\r
+ //glutAddSubMenu("Ground texture", gTextureMenu);\r
+ //glutAddSubMenu("Lights", lightMenu);\r
glutAddMenuEntry("Exit", EXIT);\r
\r
// Bind to right mouse button\r
glutAttachMenu(GLUT_RIGHT_BUTTON);\r
}\r
\r
+/**\r
+ * Display function\r
+ */\r
void display() {\r
// You probably want to change both of the following.\r
glClear(GL_COLOR_BUFFER_BIT);\r
glFlush();\r
}\r
\r
-char *dirDefault1 = "models-textures"; \r
-char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures";\r
+/**\r
+ * Main function\r
+ * @param argc Number of arguments\r
+ * @param argv Array of arguments\r
+ * @return Program exit code\r
+ */\r
int main(int argc, char **argv) {\r
\r
if(argc>1)\r