* @param h New height\r
*/\r
void windowReshape(int w, int h) {\r
+ glViewport(0, 0, w, h); // Reset The Current Viewport\r
+ glMatrixMode(GL_PROJECTION); // Select The Projection Matrix\r
+ glLoadIdentity(); // Reset The Projection Matrix\r
\r
+ // Calculate The Aspect Ratio Of The Window\r
+ gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f);\r
+\r
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix\r
+ glLoadIdentity(); // Reset The Modelview Matrix\r
}\r
\r
/**\r
glTranslatef(-1.5f, 0.0f, -6.0f);\r
\r
glBegin(GL_QUADS);\r
-\r
- glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red\r
+ glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red\r
glVertex3f(-1.0f, 1.0f, 0.0f); // Top left\r
glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right\r
glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right\r